Actually unpause 3D beam sounds correctly. #1445
Merged
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beam_pause_sounds()
"pauses" looping beam sounds by setting their volume to 0;beam_unpause_sounds()
"unpaused" by callingbeam_recalc_sounds()
, which only set the volume correctly when -no_3d_sound is set; 3D sound updates the sound's position without changing its volume. This PR just makesbeam_unpause_sounds()
perform the inverse operation ofbeam_pause_sounds()
if 3D sounds are enabled.